almost got it

This commit is contained in:
Rob 2023-12-15 00:13:33 +01:00
parent a91dd1c661
commit c3eb1c24a5
2 changed files with 75 additions and 13 deletions

View File

@ -24,7 +24,7 @@ namespace AdventOfCode.Solutions._2023
public async Task<string> GetSolutionPart2()
{
long maxCycles = 1_000_000_000;
int maxCycles = 1_000_000_000;
Dictionary<string, int> mapStates = [];
bool foundLoop = false;
@ -32,25 +32,84 @@ namespace AdventOfCode.Solutions._2023
HashSet<Point> bolders = grid.FindWithValue('O').Select(p => new Point(p.X, p.Y)).ToHashSet();
HashSet<Point> cubes = grid.FindWithValue('#').Select(p => new Point(p.X, p.Y)).ToHashSet();
int totalBolders = bolders.Count;
for (int currentCycle = 0; currentCycle < maxCycles; currentCycle++)
{
// ensure the state is saved
mapStates.TryAdd(CreateStringMap(bolders, cubes, grid.Rows, grid.Columns), currentCycle);
// add a test to see when we hit the right cycle for the test data
// move the boulders
bolders = MoveUp(bolders, cubes);
if (bolders.Count != totalBolders)
{
Console.WriteLine($"lost boulders MoveUp at {currentCycle}, from {totalBolders} to {bolders.Count}");
return string.Empty;
}
bolders = MoveLeft(bolders, cubes);
if (bolders.Count != totalBolders)
{
Console.WriteLine($"lost boulders MoveLeft at {currentCycle}, from {totalBolders} to {bolders.Count}");
return string.Empty;
}
bolders = MoveDown(bolders, cubes, grid.Rows);
if (bolders.Count != totalBolders)
{
Console.WriteLine($"lost boulders MoveDown at {currentCycle}, from {totalBolders} to {bolders.Count}");
return string.Empty;
}
bolders = MoveRight(bolders, cubes, grid.Columns);
if (bolders.Count != totalBolders)
{
Console.WriteLine($"lost boulders MoveRight at {currentCycle}, from {totalBolders} to {bolders.Count}");
return string.Empty;
}
// see if we found the loop, if so we continue untill the end
if (foundLoop) continue;
int hash = bolders.GetHashCode();
// see if the current layout of the platform already exists
// if so we are repeating our selfs so wel can calculate the remaining steps to get to the end.
// we might even yoink the map from the dic and use that
if (mapStates.TryGetValue(CreateStringMap(bolders, cubes, grid.Rows, grid.Columns), out int prevCycle))
{
// calculate remaining cycles to the first exit point
long remainingCycles = (maxCycles - prevCycle) % (currentCycle + 1 - prevCycle) + 1;
int remainingCycles = maxCycles % (currentCycle + 1);
// set the total the first exit point
maxCycles = remainingCycles + currentCycle;
foundLoop = true;
int exitMap = remainingCycles + currentCycle;
string[] lines = mapStates.First(kvp => kvp.Value == prevCycle - 1).Key.Split(':', StringSplitOptions.RemoveEmptyEntries);
int totalWeight = 0;
for (int lineIndex = 0; lineIndex < lines.Length; lineIndex++)
{
int weight = lines[lineIndex].Length, lineWeight = 0;
for (int charIndex = 0; charIndex < lines[lineIndex].Length; charIndex++)
{
if (lines[lineIndex][charIndex] is '.')
continue;
if (lines[lineIndex][charIndex] is '#')
{
weight = lines[lineIndex].Length - charIndex - 1;
continue;
}
if (lines[lineIndex][charIndex] is 'O')
{
lineWeight += weight;
weight--;
}
}
totalWeight += lineWeight;
}
return totalWeight.ToString();
}
}
@ -82,7 +141,7 @@ namespace AdventOfCode.Solutions._2023
private HashSet<Point> MoveDown(HashSet<Point> bolders, HashSet<Point> cubes, long ySize)
{
HashSet<Point> boldersMoved = [];
foreach (Point bolder in bolders.OrderBy(bolder => bolder.Y))
foreach (Point bolder in bolders.OrderByDescending(bolder => bolder.Y))
{
// current location
long ySearch = bolder.Y;
@ -108,8 +167,8 @@ namespace AdventOfCode.Solutions._2023
// current location
long xSearch = bolder.X;
while (xSearch - 1 >= 0 // ensure in map
&& !boldersMoved.Contains(new(xSearch, bolder.Y)) // check that the next tile does not have a bolder
&& !cubes.Contains(new(xSearch, bolder.Y))) // check that the next tile has not cube
&& !boldersMoved.Contains(new(xSearch - 1, bolder.Y)) // check that the next tile does not have a bolder
&& !cubes.Contains(new(xSearch - 1, bolder.Y))) // check that the next tile has not cube
{
xSearch--; // move to next
}
@ -124,13 +183,13 @@ namespace AdventOfCode.Solutions._2023
private HashSet<Point> MoveRight(HashSet<Point> bolders, HashSet<Point> cubes, long xSize)
{
HashSet<Point> boldersMoved = [];
foreach (Point bolder in bolders.OrderBy(bolder => bolder.Y))
foreach (Point bolder in bolders.OrderByDescending(bolder => bolder.X))
{
// current location
long xSearch = bolder.Y;
long xSearch = bolder.X;
while (xSearch + 1 < xSize // ensure in map
&& !boldersMoved.Contains(new(xSearch, bolder.Y)) // check that the next tile does not have a bolder
&& !cubes.Contains(new(xSearch, bolder.Y))) // check that the next tile has not cube
&& !boldersMoved.Contains(new(xSearch + 1, bolder.Y)) // check that the next tile does not have a bolder
&& !cubes.Contains(new(xSearch + 1, bolder.Y))) // check that the next tile has not cube
{
xSearch++; // move to next
}
@ -157,7 +216,7 @@ namespace AdventOfCode.Solutions._2023
stringBuilder.Append('.');
}
stringBuilder.AppendLine();
stringBuilder.Append(':');
}
return stringBuilder.ToString();

View File

@ -12,6 +12,9 @@
</ItemGroup>
<ItemGroup>
<Compile Update="2023\Day 15\Day15.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Update="2023\Day 13\Day13.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>