166 lines
6.5 KiB
C#
166 lines
6.5 KiB
C#
using AdventOfCode.Core;
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using AdventOfCode.Core.Shared.Grid;
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using System.Collections.Generic;
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using System.Runtime.ExceptionServices;
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using System.Text;
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using System.Threading.Tasks.Dataflow;
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namespace AdventOfCode.Solutions._2023
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{
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public class Day14(InputReader reader) : IChallange
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{
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private InputReader _inputReader = reader;
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public async Task<string> GetSolutionPart1()
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{
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Grid<Point> grid = await _inputReader.ReadToGrid<Point>();
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HashSet<Point> bolders = grid.FindWithValue('O').Select(p => new Point(p.X, p.Y)).ToHashSet();
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HashSet<Point> cubes = grid.FindWithValue('#').Select(p => new Point(p.X, p.Y)).ToHashSet();
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bolders = MoveUp(bolders, cubes);
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return bolders.Sum(bolder => grid.Rows - bolder.Y).ToString();
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}
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public async Task<string> GetSolutionPart2()
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{
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long maxCycles = 1_000_000_000;
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Dictionary<string, int> mapStates = [];
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bool foundLoop = false;
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Grid<Point> grid = await _inputReader.ReadToGrid<Point>();
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HashSet<Point> bolders = grid.FindWithValue('O').Select(p => new Point(p.X, p.Y)).ToHashSet();
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HashSet<Point> cubes = grid.FindWithValue('#').Select(p => new Point(p.X, p.Y)).ToHashSet();
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for (int currentCycle = 0; currentCycle < maxCycles; currentCycle++)
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{
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mapStates.TryAdd(CreateStringMap(bolders, cubes, grid.Rows, grid.Columns), currentCycle);
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bolders = MoveUp(bolders, cubes);
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bolders = MoveLeft(bolders, cubes);
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bolders = MoveDown(bolders, cubes, grid.Rows);
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bolders = MoveRight(bolders, cubes, grid.Columns);
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if (foundLoop) continue;
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int hash = bolders.GetHashCode();
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if (mapStates.TryGetValue(CreateStringMap(bolders, cubes, grid.Rows, grid.Columns), out int prevCycle))
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{
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// calculate remaining cycles to the first exit point
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long remainingCycles = (maxCycles - prevCycle) % (currentCycle + 1 - prevCycle) + 1;
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// set the total the first exit point
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maxCycles = remainingCycles + currentCycle;
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foundLoop = true;
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}
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}
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return bolders.Sum(bolder => grid.Rows - bolder.Y).ToString();
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}
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private HashSet<Point> MoveUp(HashSet<Point> bolders, HashSet<Point> cubes)
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{
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HashSet<Point> boldersMoved = [];
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foreach (Point bolder in bolders.OrderBy(bolder => bolder.Y) )
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{
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// current location
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long ySearch = bolder.Y;
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while (ySearch - 1 >= 0 // ensure in map
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&& !boldersMoved.Contains(new(bolder.X, ySearch - 1)) // check that the next tile does not have a bolder
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&& !cubes.Contains(new(bolder.X, ySearch - 1))) // check that the next tile has not cube
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{
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ySearch--; // move to next
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}
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// something found on next location so place bolder here
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boldersMoved.Add(new(bolder.X, ySearch));
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}
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return boldersMoved;
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}
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private HashSet<Point> MoveDown(HashSet<Point> bolders, HashSet<Point> cubes, long ySize)
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{
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HashSet<Point> boldersMoved = [];
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foreach (Point bolder in bolders.OrderBy(bolder => bolder.Y))
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{
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// current location
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long ySearch = bolder.Y;
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while (ySearch + 1 < ySize // ensure in map
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&& !boldersMoved.Contains(new(bolder.X, ySearch + 1)) // check that the next tile does not have a bolder
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&& !cubes.Contains(new(bolder.X, ySearch + 1))) // check that the next tile has not cube
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{
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ySearch++; // move to next
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}
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// something found on next location so place bolder here
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boldersMoved.Add(new(bolder.X, ySearch));
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}
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return boldersMoved;
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}
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private HashSet<Point> MoveLeft(HashSet<Point> bolders, HashSet<Point> cubes)
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{
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HashSet<Point> boldersMoved = [];
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foreach (Point bolder in bolders.OrderBy(bolder => bolder.X))
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{
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// current location
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long xSearch = bolder.X;
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while (xSearch - 1 >= 0 // ensure in map
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&& !boldersMoved.Contains(new(xSearch, bolder.Y)) // check that the next tile does not have a bolder
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&& !cubes.Contains(new(xSearch, bolder.Y))) // check that the next tile has not cube
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{
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xSearch--; // move to next
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}
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// something found on next location so place bolder here
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boldersMoved.Add(new(xSearch, bolder.Y));
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}
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return boldersMoved;
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}
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private HashSet<Point> MoveRight(HashSet<Point> bolders, HashSet<Point> cubes, long xSize)
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{
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HashSet<Point> boldersMoved = [];
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foreach (Point bolder in bolders.OrderBy(bolder => bolder.Y))
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{
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// current location
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long xSearch = bolder.Y;
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while (xSearch + 1 < xSize // ensure in map
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&& !boldersMoved.Contains(new(xSearch, bolder.Y)) // check that the next tile does not have a bolder
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&& !cubes.Contains(new(xSearch, bolder.Y))) // check that the next tile has not cube
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{
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xSearch++; // move to next
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}
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// something found on next location so place bolder here
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boldersMoved.Add(new(xSearch, bolder.Y));
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}
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return boldersMoved;
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}
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private static string CreateStringMap(HashSet<Point> bolders, HashSet<Point> cubess, long maxX, long maxY)
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{
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var stringBuilder = new StringBuilder();
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for (var y = 0; y < maxY; y++)
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{
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for (var x = 0; x < maxX; x++)
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{
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if (bolders.Contains(new Point(x, y)))
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stringBuilder.Append('O');
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else if (cubess.Contains(new Point(x, y)))
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stringBuilder.Append('#');
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else
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stringBuilder.Append('.');
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}
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stringBuilder.AppendLine();
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}
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return stringBuilder.ToString();
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}
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}
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} |