AdventOfCode/Advent Of Code Library/2022/Day 02/GameRules.cs

64 lines
2.6 KiB
C#

namespace AdventOfCodeLibrary._2022.Day02
{
internal class GameRules
{
private static int Win = 6, Draw = 3, Lost = 0, Rock = 1, Paper = 2, Scissors = 3;
private static string OpponentRock = "A", OpponentPaper = "B", OpponentScissors = "C",
PlayRock = "X", PlayPaper = "Y", PlayScissors = "Z",
PlayWin = "Z", PlayDraw = "Y", PlayLose = "X";
private static Dictionary<string, int> PossibleScores { get; set; }
internal static void BuildScoreDic()
{
if (PossibleScores == null)
{
PossibleScores = new Dictionary<string, int>
{
// Rock combos
{ OpponentRock + " " + PlayPaper, Paper + Win }, // win
{ OpponentRock + " " + PlayRock, Rock + Draw }, // draw
{ OpponentRock + " " + PlayScissors, Scissors + Lost }, // lose
// Paper
{ OpponentPaper + " " + PlayScissors, Scissors + Win }, // win
{ OpponentPaper + " " + PlayPaper, Paper + Draw }, // draw
{ OpponentPaper + " " + PlayRock, Rock + Lost }, // lose
// Scissors
{ OpponentScissors + " " + PlayRock, Rock + Win }, // win
{ OpponentScissors + " " + PlayScissors, Scissors + Draw }, // draw
{ OpponentScissors + " " + PlayPaper, Paper + Lost } // lose
};
}
}
internal static void BuildWinDrawLoseTable()
{
if (PossibleScores == null)
{
PossibleScores = new Dictionary<string, int>
{
// Rock combos
{ OpponentRock + " " + PlayWin, Paper + Win }, // win
{ OpponentRock + " " + PlayDraw, Rock + Draw }, // draw
{ OpponentRock + " " + PlayLose, Scissors + Lost }, // lose
// Paper
{ OpponentPaper + " " + PlayWin, Scissors + Win }, // win
{ OpponentPaper + " " + PlayDraw, Paper + Draw }, // draw
{ OpponentPaper + " " + PlayLose, Rock + Lost }, // lose
// Scissors
{ OpponentScissors + " " + PlayWin, Rock + Win }, // win
{ OpponentScissors + " " + PlayDraw, Scissors + Draw }, // draw
{ OpponentScissors + " " + PlayLose, Paper + Lost } // lose
};
}
}
internal static int GetScore(string play) => PossibleScores[play];
}
}