using Bobo.System.Maze.Bot.Interface; using HightechICT.Amazeing.Client.Rest; using Microsoft.Extensions.Logging; namespace Bobo.System.Maze.Bot { public class SimplerBot : BaseBot { public SimplerBot(AmazeingClient mazeClient, ILogger logger) : base(mazeClient, logger) { } public override async Task Run(MazeInfo maze) { if (MazeClient == null) throw new ArgumentException(nameof(MazeClient)); if (string.IsNullOrWhiteSpace(maze.Name)) throw new ArgumentException(nameof(maze.Name)); Random random = new Random(); Logger.Log(LogLevel.Information, "Entering maze '{MazeName}'", maze.Name); PossibleActionsAndCurrentScore result = await MazeClient.EnterMaze(maze.Name); Stack directions = new Stack(); int collected = 0; do { if (result.PossibleMoveActions.All(m => m.HasBeenVisited)) { Logger.Log(LogLevel.Debug, "All adjacent tiles have been visited! Going back."); Direction direction = directions.Pop(); switch (direction) { case Direction.Left: direction = Direction.Right; break; case Direction.Right: direction = Direction.Left; break; case Direction.Up: direction = Direction.Down; break; case Direction.Down: direction = Direction.Up; break; } Logger.Log(LogLevel.Debug, "Moving {Direction}, I have been here.", direction); result = await MazeClient.Move(direction); } else { MoveAction[] notVisited = result.PossibleMoveActions.Where(m => !m.HasBeenVisited).ToArray(); Logger.Log(LogLevel.Debug, $"{string.Join(", ", notVisited.Select(m => m.Direction.ToString()))} have not been visited, selecting next move."); int selected = random.Next(notVisited.Length - 1); MoveAction moveAction = notVisited[selected]; Logger.Log(LogLevel.Debug, $"Moving {moveAction.Direction}, I have {(!moveAction.HasBeenVisited ? "not" : string.Empty)} been here."); result = await MazeClient.Move(moveAction.Direction); directions.Push(moveAction.Direction); } if (result.CanCollectScoreHere && result.CurrentScoreInHand > 0) { collected += result.CurrentScoreInHand; await MazeClient.CollectScore(); } Logger.Log(LogLevel.Debug, $"New tile has {(!result.CanExitMazeHere ? "no" : string.Empty)} exit."); } while (!result.CanExitMazeHere); await MazeClient.ExitMaze(); Logger.Log(LogLevel.Information, "Collected {Collected}!", collected); Logger.Log(LogLevel.Information, "Exited maze {MazeName}!", maze.Name); return collected; } } }