87 lines
3.3 KiB
C#
87 lines
3.3 KiB
C#
using Bobo.System.Maze.Bot.Interface;
|
|
using HightechICT.Amazeing.Client.Rest;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace Bobo.System.Maze.Bot
|
|
{
|
|
public class SimplerBot : BaseBot
|
|
{
|
|
public SimplerBot(AmazeingClient mazeClient, ILogger logger) : base(mazeClient, logger)
|
|
{ }
|
|
|
|
public override async Task<int> Run(MazeInfo maze)
|
|
{
|
|
if (MazeClient == null)
|
|
throw new ArgumentException(nameof(MazeClient));
|
|
|
|
if (string.IsNullOrWhiteSpace(maze.Name))
|
|
throw new ArgumentException(nameof(maze.Name));
|
|
|
|
Random random = new Random();
|
|
Logger.Log(LogLevel.Information, "Entering maze '{MazeName}'", maze.Name);
|
|
PossibleActionsAndCurrentScore result = await MazeClient.EnterMaze(maze.Name);
|
|
Stack<Direction> directions = new Stack<Direction>();
|
|
int collected = 0;
|
|
|
|
do
|
|
{
|
|
if (result.PossibleMoveActions.All(m => m.HasBeenVisited))
|
|
{
|
|
Logger.Log(LogLevel.Debug, "All adjacent tiles have been visited! Going back.");
|
|
Direction direction = directions.Pop();
|
|
|
|
switch (direction)
|
|
{
|
|
case Direction.Left:
|
|
direction = Direction.Right;
|
|
break;
|
|
case Direction.Right:
|
|
direction = Direction.Left;
|
|
break;
|
|
case Direction.Up:
|
|
direction = Direction.Down;
|
|
break;
|
|
case Direction.Down:
|
|
direction = Direction.Up;
|
|
break;
|
|
|
|
}
|
|
|
|
Logger.Log(LogLevel.Debug, "Moving {Direction}, I have been here.", direction);
|
|
|
|
result = await MazeClient.Move(direction);
|
|
}
|
|
else
|
|
{
|
|
MoveAction[] notVisited = result.PossibleMoveActions.Where(m => !m.HasBeenVisited).ToArray();
|
|
Logger.Log(LogLevel.Debug, $"{string.Join(", ", notVisited.Select(m => m.Direction.ToString()))} have not been visited, selecting next move.");
|
|
int selected = random.Next(notVisited.Length - 1);
|
|
MoveAction moveAction = notVisited[selected];
|
|
|
|
Logger.Log(LogLevel.Debug, $"Moving {moveAction.Direction}, I have {(!moveAction.HasBeenVisited ? "not" : string.Empty)} been here.");
|
|
|
|
result = await MazeClient.Move(moveAction.Direction);
|
|
|
|
directions.Push(moveAction.Direction);
|
|
}
|
|
|
|
if (result.CanCollectScoreHere && result.CurrentScoreInHand > 0)
|
|
{
|
|
collected += result.CurrentScoreInHand;
|
|
await MazeClient.CollectScore();
|
|
}
|
|
|
|
Logger.Log(LogLevel.Debug, $"New tile has {(!result.CanExitMazeHere ? "no" : string.Empty)} exit.");
|
|
|
|
} while (!result.CanExitMazeHere);
|
|
|
|
await MazeClient.ExitMaze();
|
|
|
|
Logger.Log(LogLevel.Information, "Collected {Collected}!", collected);
|
|
Logger.Log(LogLevel.Information, "Exited maze {MazeName}!", maze.Name);
|
|
|
|
return collected;
|
|
}
|
|
}
|
|
}
|