MazeRunner/Bobo.Systems.Maze.Console/Program.cs

121 lines
3.1 KiB
C#

// See https://aka.ms/new-console-template for more information
using HightechICT.Amazeing.Client.Rest;
using System.Net;
using System.Xml.Linq;
string apiAuthorization = "HTI Thanks You [OZL]";
string baseUrl = @"https://maze.hightechict.nl/";
string username = "Hi Hightech!";
string mazeName = "Example Maze";
Console.WriteLine("Starting bot...");
HttpClient httpClient = new ();
httpClient.DefaultRequestHeaders.Add("Authorization", apiAuthorization);
AmazeingClient mazeClient = new AmazeingClient(baseUrl, httpClient);
ICollection<MazeInfo> mazeInfos = await mazeClient.AllMazes();
foreach(MazeInfo info in mazeInfos)
{
Console.WriteLine($"Name: {info.Name}, Tiles: {info.TotalTiles}");
}
bool registered = await RegisterPlayer(username, true);
if (!registered)
{
Console.WriteLine($"Player '{username}' failed to register");
return;
}
Console.WriteLine($"Player '{username}' registered");
Random random = new Random();
Console.WriteLine($"Entering maze '{mazeName}'");
PossibleActionsAndCurrentScore result = await mazeClient.EnterMaze(mazeName);
do
{
await Task.Delay(100);
// select a way to go
MoveAction[] moves = result.PossibleMoveActions.ToArray();
MoveAction[] notExploredMoves = moves.Any(m => !m.HasBeenVisited) ? moves.Where(m => !m.HasBeenVisited).ToArray() : moves;
if (moves.All(m => m.HasBeenVisited))
{
Console.WriteLine("All adjacent tiles have been visited! Selecting next path random.");
}
else
{
Console.WriteLine($"{string.Join(", ", notExploredMoves.Select(m => m.Direction.ToString()))} have not been visited, selecting next move.");
}
int selected = random.Next(notExploredMoves.Length - 1);
MoveAction moveAction = notExploredMoves[selected];
Console.WriteLine($"Moving {moveAction.Direction}, I have {(!moveAction.HasBeenVisited ? "not" : string.Empty)} been here.");
result = await mazeClient.Move(moveAction.Direction);
Console.WriteLine($"New tile has {(!result.CanExitMazeHere ? "no" : string.Empty)} exit.");
} while (!result.CanExitMazeHere);
await mazeClient.ExitMaze();
Console.WriteLine($"Exited the maze!");
async Task<bool> RegisterPlayer(string username, bool reset = false)
{
PlayerInfo? info = null;
try
{
info = await mazeClient.GetPlayerInfo();
}
catch (ApiException apiEx) when (apiEx.StatusCode == (int)HttpStatusCode.NotFound)
{
// no player registered.
// do some logging
}
if (info != null && reset == false)
{
// player already registered and no re-register needed.
return true;
}
if (info != null && reset == true)
{
// player already registered and re-register needed.
try
{
// forget the player.
await mazeClient.ForgetPlayer();
return true;
}
catch (ApiException apiEx)
{
// do some logging
return false;
}
}
try
{
// register the player.
await mazeClient.RegisterPlayer(username);
return true;
}
catch (ApiException apiEx)
{
// do some logging
return false;
}
}