MazeRunner/Bobo.Systems.Maze.Console/Program.cs

93 lines
2.1 KiB
C#

// See https://aka.ms/new-console-template for more information
using HightechICT.Amazeing.Client.Rest;
using System.Net;
using System.Xml.Linq;
string apiAuthorization = "HTI Thanks You [OZL]";
string baseUrl = @"https://maze.hightechict.nl/";
string username = "Hi Hightech!";
Console.WriteLine("Starting bot...");
HttpClient httpClient = new ();
httpClient.DefaultRequestHeaders.Add("Authorization", apiAuthorization);
AmazeingClient mazeClient = new AmazeingClient(baseUrl, httpClient);
ICollection<MazeInfo> mazeInfos = await mazeClient.AllMazes();
foreach(MazeInfo info in mazeInfos)
{
Console.WriteLine($"Name: {info.Name}, Tiles: {info.TotalTiles}");
}
bool registered = await RegisterPlayer(username, true);
if (!registered)
{
Console.WriteLine($"Player '{username}' failed to register");
return;
}
Console.WriteLine($"Player '{username}' registered");
PossibleActionsAndCurrentScore result = await mazeClient.EnterMaze("Test");
ConsoleKeyInfo input;
do
{
input = Console.ReadKey();
input.
}
while (result != null);
async Task<bool> RegisterPlayer(string username, bool reset = false)
{
PlayerInfo? info = null;
try
{
info = await mazeClient.GetPlayerInfo();
}
catch (ApiException apiEx) when (apiEx.StatusCode == (int)HttpStatusCode.NotFound)
{
// no player registered.
// do some logging
}
if (info != null && reset == false)
{
// player already registered and no re-register needed.
return true;
}
if (info != null && reset == true)
{
// player already registered and re-register needed.
try
{
// forget the player.
await mazeClient.ForgetPlayer();
return true;
}
catch (ApiException apiEx)
{
// do some logging
return false;
}
}
try
{
// register the player.
await mazeClient.RegisterPlayer(username);
return true;
}
catch (ApiException apiEx)
{
// do some logging
return false;
}
}